Level

Learn the core skills to be able to design and implement your own levels in modern, industry standard game engines.

You will be taught from the ground up in terms of practical level design knowledge and the underlying theory behind the structure and design of levels in modern games, including elements to subtly direct and manipulate the player as well as determine the pacing and flow of gameplay whilst ensuring your level is relevant and engaging using the mechanics you have created.

Example Level Design Theory Content

Below are a couple of videos analysing some of the level design theory elements that we teach to our students being used in modern titles.

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Gameplay

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Technical